Thousand sons 8e codex pdf download






















A unit everyone really, really wanted to be good but could never quite get there. Oh and the cherry on top of all of this? The new Siege Crawler ability, which allows the Maulerfiend to ignore all modifiers to its charge rolls. So roll right over that difficult terrain at your leisure. Defilers look like they did in Codex: Death Guard.

I am already assembling my next Thousand Sons Heldrake. This thing absolutely slaps. Want the old Heldrake back? But the kicker is that its stats and offensive power are much better. The Baleflamer is now Assault 2D3.

The Hades Autocannon is AP Magnus is, for the most part, a big improvement over his prior incarnation from a pure abilities standpoint. The result is a unit that I think is worth it, and is certainly better, but is still a bit underwhelming. This is my first stab at a list.

But what I do know is that 1. I have already painted Magnus, and 2. My initial passes at building a list looked to maximize them, but generating per turn left me without a lot else to play the field with.

This new iteration brings that way down while giving me plenty to work with. The idea here is that Magnus and the Scarabs are the key threats, with the latter being a large blob that can occupy the middle of the table. A Fire Raptor. The Exalted Sorceror can take a 35 point upgrade called Dilettante to receive a free relic. Give them the upgrade to perform actions and still shoot, and you have a unit that can come down anywhere to raise a banner or retrieve data while also delivering lots of AP2 firepower.

On the whole, I really like Codex: Thousand Sons. But beyond that, the way the book is set up leaves me feeling pretty good about it. There are some strong monofaction bonuses here, Magnus is better than ever, and the book leaves the faction much, much better off than they were. So overall I think this is a good book. Have any questions or feedback? Drop us a note in the comments below or email us at contact goonhammer.

You must be logged in to post a comment. Sign in. Inhuman Savagery : 2CP gets you full reroll all hits on a unit of Tzaangors in combat. Malignant Pact : Failed to roll a successful pact. Use this 1CP strat, dish out a mortal wound onto a nearby friendly Infantry of Cavalry unit. Metaphysical Focus : For 1CP your Psyker can cast a psychic power that phase should they have performed a psychic action. Perfect for completing the secondary Mutate Landscape without giving up a psychic power.

Masters of the Immaterium : 1CP, this strat allows you to ignore the effects of a Perils of the Warp. Implacable Guardians : Perfect for keeping a Character safe, this 1CP strat can be used on any of your characters excluding Magnus whilst within 3?

That character cannot be targeted with ranged weapons. Infernal Fusillade : When a Arcana Astartes unit fires in the shooting phase, for a CP, you can fire an extra shot with each bolt weapon. Cult of Time The sorcerers of Tzeentch, for their part, can simply hit the rewind button if one of their own has their time cut short.

Cult of Manipulation When all else fails, the arrogant and headstrong Sorcerers of Tzeentch will resort to simply trying to force their will upon other Psykers in a psychic wrestling match. Codex Compendium. Large Tournament Locator. With the power of Chaos spilling raw and seething into the spaces between the stars, new abominations have come to light.

Worse still are the cells that stand suddenly empty, the entities and artefacts once contained within spirited away by some unholy force to curse the galaxy once more. Fearing the consequences of such dread remnants of the Age of Strife falling into the wrong hands, the Shadowkeepers at last sent warriors out into the galaxy. These jailers must trammel that which should not be, slaughtering all who seek to impede them, before returning their foul prizes to the cells where they belong.

Custodian Warden Jaeharl Feldorus Ghau, who stands amongst the steely eyed ranks of the Shadowkeepers. Custodian Ghau has guarded the Dark Cells for seventeen years, during which time he has been called upon to leave Terra thrice on heavily veiled reclamation missions.

This appointment confers the title of Lockwarden, a name that is borne in perpetuity and garners solemn respect from every other member of the Ten Thousand. The Lockwarden must be the sternest of all guardians, the most unrelenting and alert gaoler on the face of Terra. Moreover, should any creature or relic escape the Dark Cells, or newly emerged threat need to be imprisoned therein, it is the duty of the Lockwarden to personally oversee the operation.

The current incumbent of this position is Shield-Captain Borsa Thursk, who has been Lockwarden for a century and a half. He is a grim and frighteningly intense warrior whose utter fearlessness and steely vigilance make him ideal for his role. It speaks volumes about the dire condition of the galaxy that Thursk left Terra but twice before the breaking of the storm, yet he has barely set foot there since the Great Rift yawned wide.

Such esteemed figures are afforded the protection of the Aquilan Shield, at least until their usefulness is thought to be at its end. As the doomscryers of the Imperial Palace sift the tides of the empyrean for warnings of disaster, they also take note of those who — through example, thought or deed — are likely to avert such catastrophes before they threaten the Golden Throne. Our war is like an endless game of regicide, played over countless boards against infinite foes at once.

In such a contest one must be constantly pre-emptive, always cunning and ever ready to seize any advantage that presents itself. Our gaze must rove far afield, and our every move must be perfectly executed. To do any less is to court final defeat. They have even protected two crusade leaders bearing the title of Warmaster, staunchly ignoring the historic associations with he who first held that rank. Yet they have also appeared amidst flares of golden light to watch over firebrand frontline preachers, bewildered militia leaders and others of apparently little import.

The Aquilan Shield fight to ensure such a future comes to pass, shielding their charges from harm until the exact moment the usefulness of the person under their protection is deemed spent. At that point they depart without a word, leaving those they guarded to look to their own defence. Tragedy often follows, but this is of no concern to the Aquilan Shield — providing it does not jeopardise the safety of the Golden Throne.

The Aquilan Shield are an informal brotherhood laced through the ranks of the Adeptus Custodes. They typically operate in small warrior bands, journeying across the stars to stand watch over their charges wherever they may be. Such an honour is beyond compare, and is never refused no matter the circumstances or the individual chosen. His allegiance is indicated by the royal purple colouration of his left shoulder guard and his robes.

The Dread Host represents a breathtaking concentration of military might. It numbers hundreds of Custodians, organised into multiple shield hosts and transported aboard a trio of pre-heresy warships known as the Moiraides. They cast down their false idols and set them aflame. They topple their cities, sunder their strongholds, and butcher their allies and followers.

Not for them the pinpoint rapid strike, the hidden war or the measured defensive action. Instead, the assembled Shield-Captains of the Dread Host identify the most visible and dramatic threats to the Segmentum Solar and unleash upon them such overwhelming annihilation that it sends shock waves rolling through the warp itself. Sometimes one warship is sent, sometimes two; only a handful of times in the entire history of the Imperium have all three of the Moiraides loosed their passengers against a single foe.

Yet always the effect is the same. They have fought against enemies thousands of times their number and humbled them through strategy, speed and strength. The breathtaking bloodshed and absolute destruction they leave in their wake has dissuaded hundreds of uprisings and invasions before they could even begin.

During the purge on Chormium, he ruthlessly slew well over two hundred renegade guardsmen. At the battle for the corvinium mines of Triton, Desh impaled a Genestealer Patriarch, ending its perilous cult uprising in a sizzling spray of ichor. He proudly displays the sable shoulder guard and white pteruges of his shield host, which is itself one of several that currently wear the colours of the Dread Host. Each as large as a superheavy tank, these ominous sculptures are posed in vigilant stances, many staring up into the stellar gulf while the remainder peer down upon the thronging processionals below.

This information is used by the Dread Host to isolate and annihilate threats to the Golden Throne. These involve the watch gathering shield-company-strength forces and launching strikes against prevailing threats in the systems closest to Terra. The Solar Watch do not waste their resources in war zones already heavily invested in by Imperial forces.

Rather, they sally out to destroy developing threats or eliminate enemies that have broken existing Imperial lines. Deploying aboard their Venerable Land Raiders, they slam into their enemies in fast-moving armoured spearheads.

After all, the duty of guarding the Sol System is a vital one, and the Solar Watch cannot leave their posts for long. From the vast orbital fortresses of Luna to the cloud-keeps of Jupiter and the deep-space star forts of the Halo Belt, Humanity maintains hundreds of strongholds throughout the Sol System. Entire fleets of Imperial Navy ships prowl the space lanes, vigilant for the slightest threat. Though they typically travel via naval craft and intrastellar trade ships, the Solar Watch maintain a formidable concentration of Venerable Land Raiders, and are typically able to deploy forces that are predominately, if not entirely, mechanised.

This allows them to respond swiftly, and with overwhelming force, to any potentially threatening situation that may develop.

While such dangers are not common within the Sol System, they are certainly not unheard of; the Solar Watch have been instrumental in bringing an end to Daemon-worshipping cults, Inquisitorial coups and subtle xenos incursions on every world bar Mars. While their authority technically extends to the red planet, the Adeptus Custodes are wise enough to maintain cordial relations with the servants of the Omnissiah, and so travel to that world only occasionally, trusting the Cult Mechanicus to police its own deviants.

Consisting of several shield companies of varying strength, the Solar Watch swear binding oaths to keep guard over the outer bastions of the throneworld. They see themselves as the first true line of defence for the Imperial Palace, and believe that it is their duty to ensure that no external threat ever makes it as far as Terra. To this end, Pydanoris Calligus fights as part of the Solar Watch.

Clad in the marble-white and red of the Solar Watch, Calligus and his squad have boarded mass-conveyor barges that turned out to be packed with cultists, decimated the garrisons of defence platforms found negligent in their duties, and sallied out under Shield-Captain Thetus to cut the head from a cabal of xenos flesh-witches on Yorlos before they could work their evils against the Golden Throne.

It is a duty they still fulfil now, speaking with the authority of the Master of Mankind himself. To their comrades there is no implication of divine intervention in this, for the Custodes have never viewed the Emperor as a god.

For thousands of years the Emissaries Imperatus have been seen abroad, but rarely and in small numbers. Yet with the return of Guilliman and the commencement of the Indomitus Crusade, their activity has increased considerably.

When the Primarch announced his intention to bear the secrets of the Primaris Space Marines to the loyalist Chapters, there was some resistance from the Adeptus Custodes, who feared strengthening those who might one day rebel against the Emperor once again. Yet dozens of Emissaries Imperatus stepped forwards to intercede, stating this was the will of the Emperor. The presence of the Adeptus Custodes also ensured that even the most traditional Chapters accepted the Primaris warriors into their ranks.

They band together in like-minded groups and, through discussion and meditation, interpret what it is that the Master of Mankind wishes them to do. By the grace of the almighty Emperor are they given now to you. Silence your questions and instead rejoice at the honour done to you this day. You are handed the gift of hope by the immortal Master of Mankind himself, and you will accept it with sincere and solemn gratitude lest you be taken for the traitors that you profess to hate.

He fights as part of the Custodian Warden squad known as the Veritas Proclamation, proudly wearing the red shoulder guard and grey-white robes of his shield company. The Veritas Proclamation had only just returned to Terra when the Great Rift opened, and they were among the first to speak out in favour of the Indomitus Crusade. With the opening of the Great Rift, that time has passed.

The Sol System today boasts some of the most formidable fortifications in the galaxy, manned by determined warriors and shielded by technology and faith. Yet still the greatest lynchpin of its defence is the Adeptus Custodes. The rest of the outer system is densely laced with thousand-mile-wide fields of void mines, prowling system monitors and huge, vacuum-hardened hunter servitors of terrifying aspect.

Were the invader to overcome these hazards, they would find resistance stiffening the deeper they pushed into the system. Heavy naval patrols from the Battlefleet Solar thunder through the darkness, their craggy silhouettes presaging death to any who fall beneath their sights.

Monitor-shrines, dock-fortresses, fighter bases and countless weapons platforms dot the darkness, their lumen winking like artificial constellations. The Grey Knights, the Inquisition and the Adeptus Mechanicus all have holdings within the Sol System, boasting suitably ferocious defences. Yet there are subtler threats to the Golden Throne, and it is against these that the Adeptus Custodes must be especially vigilant.

From all across the Imperium come endless streams of pilgrims, merchants, bureaucrats, adepts, zealots, emissaries, refugees and countless others. Thousands of ships translate from the warp every day, entering strictly coordinated approach corridors that lead them to Venus, Mars, Jupiter, Luna and Terra itself.

Every world and moon in the Sol System — barring a few mysterious exceptions — is ringed with habitats and docking platforms, while all those whose surfaces are sufficiently solid play host to sprawling hab complexes, manufactora and city-sized fortifications.

It is amongst these masses that rebellion, sedition and heresy can and do foment. However, even these pious Imperial servants are not immune to corruption, whether by nihilistic ideologues, Chaos taint or xenofanatical mesmerism. Thus the Adeptus Custodes maintain their own presence, and perform their own patrols and monitoring sweeps throughout the Sol System.

The Custodians seed listening devices, spyservitors and dictalarcenous subroutines through the hives of the throneworld and beyond. The data prophecies that emerge from these vast engines aid the Captain-General in his command decisions on a daily basis, and help the Ten Thousand to be ever vigilant. This was the flagship of the Imperial Fists, and remains their primary base of operations to this day.

If this is so, then somehow it survived that cataclysmic conflict, and has endured the long millennia since. Since then, repairs have been under way to restore Phalanx to its full functionality, and to purify those zones of the craft deemed tainted by the touch of Chaos. Amidst the endless bustle, the toing and froing of gene-bulked work gangs, and the interminable rites of the Ministorum, the Adeptus Custodes have had little difficulty seeding agents onto the craft.

Hidden in plain sight, these intruders keep careful watch over what they view as a dangerously potent Adeptus Astartes war engine, and stand ready to take whatever action they must. To the Custodians, even the most loyal Space Marine Chapters will always be potential traitors.

It is their duty never to forgive, nor forget, what trust in the Primarchs led to. Thus, were Phalanx ever to direct its guns towards the Imperial Palace, the Custodians would enact veiled protocols that would see it scuttled before it could fire a shot.

Phalanx was almost destroyed during the fall of Cadia, first by a daemonic infestation that overran its decks during warp transit, and then by the prodigious firepower of traitor warships. The battle station persevered through all of these hazards, however, successfully bearing many faithful Imperial warriors back to the Sol System and resuming its time-honoured position in orbit above the throneworld.

Their long path leads from the darkness of Old Night, through the fires of the Horus Heresy, and out of the shadows of ten thousand years of ignorant obfuscation into the cold light of the present. In all of those hundreds of centuries the Custodians have never faltered, and they never shall. The Great Crusade sweeps through the void like a tidal wave, uniting the scattered worlds of Humanity and driving the xenos races into the shadows. The Emperor leads the greatest battles of this era in person, and always at his side stride the peerless warriors of the Legio Custodes.

War consumes the Imperium, a swift-spreading conflagration that threatens to turn to ash all the Emperor has built. Yet as his sons and their Legions battle across the stars, the Master of Mankind is nowhere to be seen. This period will come to be known as the Scouring, and it is a time of violent catharsis and retribution. Yet the newly reorganised Adeptus Custodes take no part in it, standing their sombre watch upon the throneworld and contemplating their ultimate failure.

Though records conflict as to how and when, it is during this period that Captain-General Constantin Valdor disappears from Imperial histories, along with his weapons and armour, which never make their way to the Hall of Armaments. The first outward sign of the coming catastrophe is the Burning of Prospero. In the end, the truth is immaterial; the Emperor unleashes a censure force under Constantin Valdor and Primarch Leman Russ of the Space Wolves, charged with apprehending Magnus on his home world of Prospero and returning him to Terra to answer for his acts.

Still recovering from the events of the Horus Heresy, the Imperium is again beset. This time it is the Ork menace that almost overruns Mankind, bringing their war all the way to gates of Terra itself. He meets Horus in single combat and defeats him at last, but the cost is appalling. Repeated attempts are made by the Adeptus Arbites to break the heretic barricades, but every attack is hurled back by tides of fanatics.

Meanwhile, word escapes the space port that the cultists are repurposing hundreds of heavy landers and atmospheric barges for an all-out attack upon the Imperial Palace. Bands of Custodians tear through the cultists with merciless efficiency, driving their victims before them and trapping them in macro-hangar level onefour-two.

There the Cult of the Hedonic Lord are slaughtered to the last, and their deviant dreams of an attack upon the Golden Throne ground to dust. Blood Will Tell Envoys to the Omnissiah Leotydus Dat-Hastael runs a successful Blood Game, spending over a decade in hiding, evading every ward and sentry to finally reach the Sanctum Imperialis with blade in hand.

Precautions are put in place to seal off his route of ingress, just in time to catch the elite Drukhari killer known as the Blade of Ptesh as he attempts the very same route as Dat-Hastael in his efforts to slay the Emperor on behalf of a mysterious and exceptionally persuasive patron. Initially, the notoriously insular Fabricator-General Uixot of Mars refuses to pledge his aid in eliminating the Heretic Astartes. Mere months later, a combined force of Minotaurs Space Marines, Adeptus Mechanicus war maniples and Custodians from the Dread Host annihilates the traitors in their captured strongholds.

The Ominous Gift Halo-belt augurs reveal the space hulk Ominous Gift advancing inexorably out of the dark void towards Terra. Using his status as a High Lord to overrule objections by the Imperial Navy, Captain-General Aesoth Koumadra orders a strike by several shield companies to gut the craft from the inside and ensure its corruption is wholly purged.

Those outside the Adeptus Custodes do not understand the significance, but the attack is led by the Lockwarden of the Shadowkeepers and a band of his black-armoured comrades. The Ominous Gift is destroyed — the wider Imperium need never know any more than that. Guardians of Greatness A controversial act of insubordination sees Lieutenant Nathasian of the Cadian 86th slated for execution. Yet he is spared when a band of grim-faced Custodians from the Aquilan Shield appear at his side in a blaze of golden light, and wordlessly cut down his would-be commissariat executioners.

With his remarkable bodyguards at his side, Nathasian is free to exercise his flair for unconventional tactics, which soon sees his promotion to Commander Army Group, then to Warmaster of an entire Imperial crusade. The Shuddering Stars are swept clear of Ork tribes, stopping Waaagh! The Years of Madness A time of strange omens and ominous whispers engulfs Terra, beginning with the disappearance of the notoriously conservative Captain-General Galahoth.

Reports from the Dark Cells cite a growing sense of agitation amongst the hidden inmates, and numerous support servitors have to be destroyed by the Shadowkeepers after they exhibit sudden, violent madness. Worse is to follow as possession is revealed amongst a sub-sect of the doomscryers themselves, though not until the false predictions of the fallen psykers send Captain-General Launceddre to his death at the Battle of the Gilded Pyre.

Sensing a deeper level still to this perfidy, Lencilius continues his investigations with cold, deliberate patience until at last he has concrete proof: the Inquisitors have struck a deal with High Lord Sennaca, who is contriving to hide their activities in exchange for being allowed to sell the stolen psykers on to wealthy nobles for exorbitant fees.

At last the Shield-Captain is able to release his pent-up fury, assembling a combined force of Custodians, Sisters of Silence and Imperial assassins to pull the corrupt operation up by its roots. They annihilate dozens of hidden cults, purge the polar underhives, eliminate a vermillion-classified xenos threat amidst the Plutonian void-fortresses, and launch thirty-two separate extrasolar interdiction strikes.

Several, it is rumoured, even utilise shattered spars of the webway to reach their targets. As word reaches Terra of ever increasing warp storm activity, and cries for help sweep in from every corner of the galaxy, Valoris assembles the High Lords of Terra to discuss their response to this gathering storm.

Yet it is at that moment that word reaches their closed session of an incredible disturbance on the surface of Luna, of demigods battling through the airless void at the head of great armies, and of a Primarch restored by the strangest of roads. Riding their boiling crests comes a horde of Khornate Daemons, who burst through the skin of reality to assail Terra itself. Victory is bought at a steep price in irreplaceable lives, but it is victory nonetheless.

Bringers of Greatness Roboute Guilliman announces the Indomitus Crusade, a desperate and determined undertaking by a combined Imperial force to drive back the rampaging armies of Chaos.

As part of this crusade, the Ultramarines Primarch intends to bear Primaris Space Marine reinforcements and the secrets behind their creation to the far-flung and hard-pressed Space Marine Chapters. On the eve of his decision, a large number of Emissaries Imperatus step forwards, compelled by the spirit of the Emperor to accompany the crusade.

As their Dark Apostles summon creatures from beyond the veil, the fight turns viciously against the Imperial defenders. Sure enough, even as hordes of traitors and abominations mobilise to attack, the Emperor answers the cries of his followers. Teleport flares erupt through the heretic lines, gold and silver lightning leaping as a combined force of Custodians and Grey Knights storm into battle. Bolters roar and crackling blades tear through heretic flesh, Trajann Valoris and Grand Master Voldus leading an assault that sees the traitor army shattered into battling warbands.

Inspired by the sudden arrival of veritable demigods, the Mordians and Sisters of Battle advance, hymnals rising from their ranks over the roar of flamers and the scream of massed lasgun fire. Blood slicks the streets around the macro-cathedrum, corpses piling in gory heaps as the Word Bearers and their daemonic allies fight back furiously.

Yet after three days and nights of unremitting savagery, the Chaos host is broken in the Battle for the Statue Steps. With fresh Imperial reinforcements flooding in to the wider Gathalamor war zone, the Custodians set course for Terra, leaving the Grey Knights to deal as they see fit with the unfortunates that they rescued from the macro-cathedrum.

Before they can lay claim to this mysterious structure, two of the warships known as the Moiraides appear in orbit. The Custodians of the Dread Host deploy in force, securing the mountain pass that leads to the Echovault with squads of Wardens who hold firm against wave after wave of attacks.

Meanwhile, multiple shield companies strike at the flanks of the traitor force, pulling their formation apart and dividing their strength. Finally, a decisive force of forty Allarus Terminators teleports into the very heart of the Black Legion lines, tearing their command structure apart and slaying Lord Hadrexus and his Chosen to the last.

Though dozens of Custodians fall during the fighting, they smash the Black Legion invaders utterly and send their remnants fleeing back into the warp. As for the Echovault, it is left undisturbed, and a permanent garrison of Custodian Wardens left to watch over it. The Dangers of Excellence Amidst the horrors of the ongoing war against Chaos, it is deemed heresy for Administratum clerks to suggest the Adeptus Custodes could ever lose a battle, regardless of the odds. Fearing for their safety and their souls, many adepts record campaigns as Imperial victories even before the first shots are fired, should so much as a single Custodian be reported active in that war zone.

Despite their best efforts, systems continue to fail, and no one still living knows how to repair them. He gathers a band of his finest warriors aboard the cruiser Scion of Argo, and sets off following a lead that points to the lost forge world of Morvane.

Their advance is spearheaded by the renegade armoured companies of the Vostokh 7th, led by the traitorous Marshal Griegor, whose battle tanks repel every Imperial force sent to stop them. At last, upon the rocky plains of Pallus, Griegor meets his match. Screaming into battle upon their ornate steeds come Shield-Captain Aadilus and his company of Vertus Praetors, melta missiles streaking from their salvo launchers to annihilate the lead vehicles of the Vostokh spearhead.

The traitor tanks open fire with everything they have, seeking to swat the seemingly outmatched jetbikes from the air. Yet the Praetors weave effortlessly between the shots, weathering those blasts that do hit home and suffering only scant casualties before they split into hunting packs and begin criss-cross strafing runs over and between the enemy armour.

More renegade vehicles explode by the moment, the Vostokh gunners panicking as they find themselves unable to track their hurtling tormentors. Several shield companies launch strikes against the xenos, with the Allarus Custodians of the Gilded Fist leading the attack.

The surviving Drukhari flee aboard sleek warships that swiftly vanish, while the Custodians evacuate in good order. As their raiding The Orks of Waaagh! Zagstomp overrun the Iron Warriors Citadel of Miseries after a gruelling three-year siege. Guns blazing, the Custodians hold off the Orks long enough to plant vortex implosion detonators on every ship. The survivors then teleport back to their own ships and jump away into the warp.

In attempting to give chase, the Orks trigger the vortex bombs, and their vast fleet — which Imperial doomscryers warned would appear on the fringes of the Sol System if left unchecked — is consumed by the ferocious energy storm that follows. Duty unto Death Silent Crossing Since the inexplicable escape of Cypher, the mysterious Fallen Angel, from a highsecurity cell in the Imperial Palace, the Custodians charged with apprehending him have tirelessly attempted to reacquire their captive.

Unable to find him on Terra, and following a trail of fading clues, ShieldCaptain Daryth and his men have pressed out into the stars to continue their mission.

FAQ [ ] Q: Why there is no codex on this page? A: I'm too lazy to mirror all edits here, and honestly see no reason for it. Read the PDF on the right. Q: So what are those changes? A: Mostly general anti-power creep stuff to keep up with a recent SM buffs, but also major changes were made to Athaenean spells and the Indirect Effect special rule. Q: What happened to Spireguard?



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